Human Factory Devlog 18/09/2020 — Human Factory Steam update #26278

Week Summary: Boss fight against Automation Monday 14th: Summary: - Subcategorized transports. - Automation. Today's task is to re-organize the...

Steam App
Human Factory (1160040)
Event type
patch note
Published
19 September 2020 - 17:11:49 UTC
Source
steam_community_announcements
Week Summary: Boss fight against Automation Monday 14th: Summary: - Subcategorized transports. - Automation. Today's task is to re-organize the Transports UI so that only Pipe, Conveyor and Hookline appear as options. Then, clicking them will open another set of building buttons to do with that specific transport, which can also be accessed using 1-9 or 'F' and 'G' to cycle between them. To fully achieve this, I will need to dig up and rethink the code of the UI. Again, I'm planning a proper UI update at some point so I will save this for then. For now, I have just split 'Transports' into 3 subcategories. Now for Automation. I do have to spend a bit of time just sitting in silence thinking about it. Got it all working in theory. I can connect them and they send green and red signals which effect the behaviour of the object. Now for the details. Objects that can be Automated should have t...

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