- Event type
- patch note
- Published
- 8 July 2023 - 04:56:30 UTC
- Source
- steam_community_announcements
Changed Enemies drop health packs now instead of raw meat. Functionally the same, but different visual that I think is more appropriate. Completely redid the system for tracking kills for wave based gameplay, bosses, and challenges. There was issues with all three not always counting when you killed an enemy robbing players of their hard earned buffs. They all had separate systems in code, so it didn't make a lot of sense anyways as it was. New system from my testing works well and fixes the issues that were happening. Player takes damage during tutorial before being told to use a health pack now. Removed the limit when strafing and shooting on the camera that was preventing players from aiming up. Was particularly egregious in the tutorial if you didn't aim down sights and tried to open the gate. Fixes Mouse sensitivity slider should work now for everyone can be changed in menu or while...