Boss Maps & Optional Objectives - Patch Notes (385) — Knights Within Steam update #2713570

This was another large code update that sets things up for the future. Multiple things I’m excited about in this updateOriginally, I thought it would be...

Steam App
Knights Within (2406180)
Event type
patch note
Published
17 August 2026 - 03:09:21 UTC
Source
steam_community_announcements
This was another large code update that sets things up for the future. Multiple things I’m excited about in this updateOriginally, I thought it would be really cool to integrate all the bosses into the procedural maps. Turns out doing that puts a ton of constraints on what I can make for boss arenas, as well as causes lots of problems with mission distances and pacing. Boss arenas should be unique and grand in scale, and having them as separate levels gives me that freedom now. I think a fade to black/loading screen is a small price to pay for how much more can be done with the arenas now. Consider the arenas somewhat placeholder for now, expect large updates to the bosses in the future. Mini-bosses will still be located in the typical procural mission maps. Spawning optional ‘sets’ of additional objectives sounded cool but always felt weird to me. Having optional objectives spawned with...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.