- Event type
- patch note
- Published
- 29 April 2023 - 22:25:54 UTC
- Source
- steam_community_announcements
- changed fall animation so it does not trigger based on a time since jump pressed, instead after peak of jump. - added more forgiveness to the jump controls and walking off the ledge. If you miss your jump you've still got a tenth of a second to fix it. Same with walking off a ledge. Once you see the falling animation kick in you know it's too late. - frame buffer for jumping and attacking, this results in less "hey! I pushed that button why didn't it happen?" issues. - modification of hitbox on crouching attack.