- Event type
- patch note
- Published
- 18 January 2021 - 14:34:02 UTC
- Source
- steam_community_announcements
Hey all! Now that we've taken advantage of Valve's playtest feature for Mad Devils, and with over 250 of you diving in to roadtest and bug squash, we thought we'd provide a quick update on what we've been working on now you've (kindly) identified some key issues! Fixed bug where enemies continue to move after death Diana Shadow Attack crashes game Implemented Achievements and Achievement tracking system Placed hidden collectables in levels Added more checkpoints in desert level Filled in missing character dialogue in Greed Varied weapon VFX Fixed Chester premature rocket explosions Fixed issues with “shiney” terrain Fixed shadow issues in swamp level Added support for additional controllers Fixed issue with periodic friendly fire Fixed issues with fog Fixed texture stretching in swamp level Issue where some enemies ...