EASOAR Patch - 1.2.1 — EASOAR Steam update #292280

Hey fellas Since shields are pretty new, they're probably unbalanced, but for now I've done some work to fix issues when it comes blocking explosions...

Steam App
EASOAR (3229600)
Event type
patch note
Published
1 April 2025 - 21:15:47 UTC
Source
steam_community_announcements
Hey fellas Since shields are pretty new, they're probably unbalanced, but for now I've done some work to fix issues when it comes blocking explosions. There's also been this lingering bug since the dawn of time that the FOG from Whittle Road follows the player after leaving the level. Surely this time, it will be fixed... Patch Notes: The hitbox for explosions have been adjusted so there needs to be line of sight with no shield in the way to count as a hit. Since the hitbox is instant, it can spawn inside the player. Going left before fighting Orchestra will not longer kill the player and play the cutscene again with strange effects. Powersaws no longer linger in the air after Compass has been defeated while doing their projectile attack. Darkmatter Oiseau has been adjusted slightly to not spam their "jumping projectile attack" half the fight. Now only done if the player is climbing up t...

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