Patch 27.7.2019 improves the logistics system and fixes more bugs. — Kubifaktorium Steam update #294341

https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33580417%2F04ed5d67ceb89b8e0fc1886bae6f2275d89b50e4.png Logistics System Major rework...

Steam App
Kubifaktorium (898720)
Event type
patch note
Published
31 July 2019 - 05:49:41 UTC
Source
steam_community_announcements
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33580417%2F04ed5d67ceb89b8e0fc1886bae6f2275d89b50e4.png Logistics System Major rework of the logistics system. - The system now only reserves the next segment, not the whole way. - Stations restrict the number of tiles they offer for transit based on the number of targets to avoid deadlocks. - Paths are now prioritized based on distance (number of hops). - Carriages now prefer to pick from the smaller stack. User Interface - Camera: F1-F4 are now initialized to your starting position. - Content/UI: Added (non-functional) stone walls. If you select them from the build menu, the game will place them in a connected way like roads. - UI: Added a confirmation dialog to quick loading exiting. - UI: By default, selecting something now only displays the arrows directly related to the thing. Hold alt to show all arrows. - UI: When p...

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