- Steam App
- EDYN (2784330)
- Event type
- patch note
- Published
- 28 March 2025 - 16:45:32 UTC
- Source
- steam_community_announcements
Big one today. This might not seem like the most exciting update, but it's nonetheless a vital one. When we first went live in November, one of the biggest aspects we wanted to test for was the responsiveness of our servers, especially in regards to handling hundreds of concurrent players, with thousands, sometimes even tens of thousands of simultaneous missions active. What we found was that when armies started reaching the millions of units, in extreme cases, some battles started to take up to a minute to calculate. Even sending large forces could lead to several seconds of delay. We've been doing lots of fixes and patches to improve our systems over the last few months, but we ultimately we needed to redesign the underlying architecture to not only fix the issue, but ensure that we can achieve our ambition of having the potential to host hundreds, if not, thousands of players. From to...