- Steam App
- Metaverse: Origins (1602810)
- Event type
- patch note
- Published
- 16 February 2026 - 19:44:02 UTC
- Source
- steam_community_announcements
MO has been completely rebuilt on Unreal Engine 5.7. This was not a simple port. The project was re-architected so the core gameplay systems live in a dedicated C++ plugin (MOFramework), with clean subsystem and component boundaries, GUID-based persistence, and a UI flow that is finally stable enough to scale. The goal is the same: ultra-realistic open-world survival with fully destructible voxel terrain, grounded physics, and detailed medical and crafting simulation. This rebuild also unlocked a big wave of new features and infrastructure that the old project structure was actively fighting. A lot of time went into “boring but critical” foundations: reliable save/load identity, interaction routing, menu and level transitions, safe spawn logic on voxel terrain, and modular UI. What’s new in the UE5 rebuild (highlights): MOFramework plugin foundation: core systems moved into a reusable, m...