- Event type
- patch note
- Published
- 26 February 2026 - 00:23:20 UTC
- Source
- steam_community_announcements
👉 All changes listed below are being rolled out to both the full game and the public demo. The demo will reflect these improvements to ensure consistency, performance, and feature parity moving forward.🦇 New Enemy: Bats (Flying Units) A new flying enemy type has been introduced with unique combat rules:🆕 Bat FeaturesAdded bat sprites, SFX, and full system wiringBats now:Ignore player collisionSkip ground-based spawn separation logicUse dedicated spawn-lane logicDoubled combat hitbox (64px) for:Arrow detectionSpell seeker detectionSpell seekers now prioritize bats firstArrow hit selection prioritizes bats over overlapping ground enemiesBat spacing reworked to prevent spawn clumping/jammingRandomized bat death SFX (bat_death.mp3 / bat_death_two.mp3)Adjusted bat HP for better balanceThis resolves previous spawn jams and improves readability and fairness when dealing with flying units.♾ Endl...