- Event type
- patch note
- Published
- 30 August 2021 - 21:10:50 UTC
- Source
- steam_community_announcements
- Spell damage is back to normal! - For two-ish weeks, all players are BEEFIER! I published that last update with haste (got worried about players getting one-shotted). I played a bit yesterday, and got annoyed at how long thing were taking to kill, so I bumped spell damage back up the original values. Now, about that damage resistance. Players on older versions start their game with 10 health, resulting in a one-hit-death from literally everything in the game. Moving forward, players will start with 20 health (hint: if you need more health, there's a Health Booster very close to the Pillow Fort). To accommodate for players on older versions that start with only 10 health, I've added a damage resistance modifier that prevents players from getting one-hit-deaths. Suggestion! If you are not very far in the game, find "Reset Save File" in the "Abilities & Modifiers" tab. Hitting this button...