BALANCE PATCH 1.10.a — Bloody Efforts Steam update #340510

Card Changes: Keeper (3) - Augment time increment change from constant 1/0.5 to 15%/10% of Melee/Range damage dealt. Additionally the timers are divided...

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Bloody Efforts (1705410)
Event type
patch note
Published
18 November 2022 - 15:23:08 UTC
Source
steam_community_announcements
Card Changes: Keeper (3) - Augment time increment change from constant 1/0.5 to 15%/10% of Melee/Range damage dealt. Additionally the timers are divided if there is more than one active Augment. Assassin (4) - DoT damage decreased: 12 -> 7. Explosion (5) - it no longer prevents self repels. Energy - time to start collecting stacks increased: 3 -> 5 seconds. Energy (4) - several hitting Abilities consume 1 stack per hit. Sorcerer - % Ability Damage from this Card is calculated by addition instead of multiplication. Sorcerer (7) - several hitting Abilities consume 1 stack per hit. Ability Changes: Empower - set max Health regenerated from the Ability to 15. Water Pool - add cast time 0.4 second. Hyper Hydration - There is now a Maximum Shield that can be gained with the Ability (15). It can be abolished with 3rd Ability Upgrade. Cooldown decreased : 11 -> 10 Changes & Bug Fixes: Death Asce...

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