- Event type
- patch note
- Published
- 3 April 2025 - 23:06:41 UTC
- Source
- steam_community_announcements
Our team decided to redesign the layout of level 15, because in its current form it does not match the original idea and overall tone of the game. All other changes bellow: Ooze: 1. Fixed issue that prevent Ooze from entering the door after first keypress. Vampire: 1. Fixed issue with vampire stuck in flying animation after being consumed. 2. Improved interaction between vampire and rotating platforms. UI: 1. Restart hint now shoes correct Icon depends on Input device. 2. In pause menu "Main Menu" button was changed to "Level Selection" Settings: 1. Added cancel button on Keyboard and Gamepad rebinding screen. Levels: 1. Level 15 - layout redesigned to match original puzzle idea 2. Level 29 - fixed issue with reflection tower floating in the air 3. Level 29 - improved beam behaviour 4. Level 38 - removed switch timers 5. Level 31 - added killboxes outside of the castle