Fall of Civilization - Feature Discussion - Unit Occupations — Fall of Civilization Steam update #347279

Hey all, so I'm starting the first of many scheduled updates to come to show the community I am back in a big way and committed. The first post...

Steam App
Fall of Civilization (467010)
Event type
patch note
Published
22 February 2020 - 13:27:59 UTC
Source
steam_community_announcements
Hey all, so I'm starting the first of many scheduled updates to come to show the community I am back in a big way and committed. The first post - Feature Discussions - Unit Occupations. The purpose of all these Feature Discussions is to open the floor to the community on Features currently in development and discussing what they like, what they don't and what they may want to change. So I am currently removing the class system of (Survivor, Military, Civil, Builder) instead going for something more open ended, Occupations. This would give each Unit a backstory and skills they could bring to your faction. But that doesn't limit Units down a certain path in the same way a Skill Tree would. Players are able to still use their Units in any capacity as needed, but a Builder would always be better than others at constructing structures like Farms and Watchtowers. Units may have access to two s...

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