Gameplay Adjustments and Balance Changes | Patchnotes Version 1.1.0 — Not Another Dungeon?! Steam update #351031

Dear Adventurer, this month we'd like to make some major adjustments to the game. Among other things, these changes prevent the boring high-score...

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Not Another Dungeon?! (1739100)
Event type
patch note
Published
1 December 2021 - 09:50:49 UTC
Source
steam_community_announcements
Dear Adventurer, this month we'd like to make some major adjustments to the game. Among other things, these changes prevent the boring high-score strategy of "Guildinizing" (Defeating all opponents on the level except for one weak opponent and then wait until you have played all guilds from your deck - Recruiting always gave a lot of points). We also tried to make the game more enjoyable. Bosses should now feel more like bosses and less like plain noise. System: Adjusted the animation when meistering. The meister is no longer seen in the middle of the battlefield while the original unit is still transforming. Some probabilities were adjusted. The gold received after a session was decreased. The experience points received after a session were increased. High Score Calculation: NEW: Score for conquering a level in just one turn: +200 points ADJUSTED: Recruiting heroes no longer gives point...

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