- Event type
- patch note
- Published
- 4 October 2017 - 16:27:49 UTC
- Source
- steam_community_announcements
Hi folks, I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer. Patch 15 Work in Progress - Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned - The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headroom - Fixed up the AI to not get confused when it kills a player character. I've seen it do some odd things like accidentally polymorph a friendly unit, things like that. It should behave less drunkenly now. - Fixed an issue with deploying a Clamp Trap to a water space - Fixed an issue where attacks...