- Steam App
- JWildfireSwan (3529700)
- Event type
- patch note
- Published
- 6 May 2026 - 20:24:33 UTC
- Source
- steam_community_announcements
I have completely re-implemented the preview now, so that it is also using the compute-shader-pipeline and produces images which are more close to the final renders. And more important, it can also render very "heavy" scenes, which was the largest problem before. You will encounter increased initial shader-compile times, but the shader compile time between preview and final render will be reduced. So, it is not really slower, even if it might feel like that at the beginning. Also there are two new Tentacle-releated features: a primitive and a Surface Effect. Thanks to Brad Stefanov for suggesting that feature! Complete changelog: VERSION 3.42.2694 (06.05.2026): - mandelbro3d: - added new "Tentacles"-surface-effect (but please beware: this one is really complex and needs a lot of time to compile!) (SWAN-1518) - created preview-images for the surface-effect-picker (SWAN-1521) - improved st...