- Event type
- patch note
- Published
- 22 March 2019 - 11:05:04 UTC
- Source
- steam_community_announcements
v3.27 - improved combat-balancing - now when fighting, successful blocks can trigger recovery of AP, Mana and even HP - improved item drops and enemy balance - minor bugfixes Combat has three elements: health, action points (skills) and mana (magic) attacking reduces any / all of these. certain moves improve any all (guard / intimidate / confound) in addition, blocks can trigger small bonuses for defender a successful succession of blocks yields a large bonus for defender