Visual Polish, Threat Tooltips, and a Complete Difficulty Overhaul v.0.12.0 — Hunter's Hand Steam update #37647

It's been a busy few weeks. Most of the work this sprint was polish and systems I'd been putting off, VFX that were half-finished, animations that...

Steam App
Hunter's Hand (3640270)
Event type
patch note
Published
12 May 2026 - 08:57:31 UTC
Source
steam_community_announcements
It's been a busy few weeks. Most of the work this sprint was polish and systems I'd been putting off, VFX that were half-finished, animations that existed but weren't wired up, and the difficulty system which had been sitting at 5 levels for way too long. Here's everything that changed:ChangesRe-added blood spatter VFX, and added new armour sparks on hurt and block animations for both players and enemies. These were stripped out at some point during refactoring and I finally got around to putting them back properly.Enemies now have Threat threshold up and down animations, these were actually built weeks ago but weren't linked in the enemy scene. They have SFX now too. The card tooltip formatter now shows Threat actives with a glowing effect (so you'll see "At 10+ Threat:" highlighted properly), and I've added the "Threat" keyword itself to the formatter so it's colour-coded in tooltips a...

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