- Steam App
- Void Daggers (4551050)
- Event type
- patch note
- Published
- 19 April 2026 - 12:32:01 UTC
- Source
- steam_community_announcements
I know that v1.1.0 just shipped, but better we hotfix sooner than later when stuff becomes too unbalanced! Thanks once again to L Saille (expert Devil Daggers player) for the extensive and quick feedback!! Boss-Fight PacingSpawn stagger is back during boss fights: Bosses became too hard when spawning continued without remorse, so we reintroduced a staggered approach for secondary enemy spawning. While a boss is alive past its grace window, regular spawns queue up and drain out once the boss dies. Stalling still builds post-boss pressure, but you're no longer fighting the Skein and a full Phase 2 rotation at the same time. Adaptive queue bleed: Once the queue builds past 2 entries during a boss fight, it bleeds one out every 6 seconds. At 4+ entries: every 4 seconds. At 6+: every 2.5 seconds. Post-boss release is smooth rather than overwhelming.Grace windows extended: Skein 20s → 30s, Maw...