Rise for the Fight - PreBeta 2026.2.1 Quick Patch Out Now — Rise for the Fight - Early Access Steam update #386867

Hello everyone. This quick patch update is adding some things I didn't get the time to change when I initially released 2026.2.1, and it will not count...

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Rise for the Fight - Early Access (1871970)
Event type
patch note
Published
28 June 2026 - 02:47:02 UTC
Source
steam_community_announcements
Hello everyone. This quick patch update is adding some things I didn't get the time to change when I initially released 2026.2.1, and it will not count as a new version. Here is the changelog: ADDITIONS AND CHANGES: - Brought back Sliding! Previously, it was really inconsistent so it was removed from use. However, I got it fixed, and it works consistently now. There's a hidden bug with it right now, where if you press Jump, and immediately try to slide, you will dive. This is going to stay for now. - Updated how the firing animation is played in the backend. - When the match ends, all players that are alive will have their player camera disabled. If respawning, their respawn time will be increased to 10 seconds. SANDBOX CHANGES: (WEAPONS) - Reduced SMG-P1 Horizontal Recoil from 3% to 0%. - Increased SMG-P1 Vertical Recoil from 2.5% to 5%. That's all for this update. See you in the fight!...

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