Rise for the Fight / PreBeta 2026.1.1 Out Now — Rise for the Fight - Early Access Steam update #386874

Hello everyone.PreBeta 2026.1.1 is out now. This update addresses some bugs, and adds some more sandbox changes and quality of life improvements, so...

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Rise for the Fight - Early Access (1871970)
Event type
patch note
Published
14 February 2026 - 22:48:15 UTC
Source
steam_community_announcements
Hello everyone.PreBeta 2026.1.1 is out now. This update addresses some bugs, and adds some more sandbox changes and quality of life improvements, so without further ado, here's the changelog for this patch update: GENERAL ADDITIONS/CHANGES: - Brought back Weapon Viewmodel Positioning.- Decreased Bunny Hop Acceleration speed from 10 to 0, disabling it.- Decreased Partybox Movement Multiplier from 2x to 1.5x.- Updated P13 Model.- Updated DBS Model.- Updated SR76 Model.- Renamed the following Game Modes to be more traditional:Gun Cycle -> Gun GameGun Party -> Fest FFAPandemic -> Zombie FFASANDBOX ADDITIONS/CHANGES:- Updated Shield Damage to be a separate value instead of a stacked value. - Shield Damage no longer has Headshot Damage Multiplier applied to it.- Updated Shield Damage values on all weapons. These are the current values: - Blunderbuss: 60 - CSP: 50 - DBS: 20 - DMR10: 25 - DSG4: ...

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