- Steam App
- Xenonauts 2 (538030)
- Event type
- patch note
- Published
- 10 September 2025 - 05:39:56 UTC
- Source
- steam_community_announcements
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!Changes:Biters, Zombies and Reapers should now spawn with 0% Time Units, which means they can't "reaction fire" melee attack a Xenonaut soldier on the turn they spawn (most obvious on the Biters, which frequently spawn next to a Xenonaut).Made the keybindings for the tactical combat "Soldier Rotate" and "Interact With " editable, as currently both are bound to RMB.Bugfixes:Fixed a crash related to the Cyberdrones.Fixed an AI hang that could occur after an AI unit fell from a collapsed floor.Fixed an AI hang that could occur if two enemy units got stuck on the same tile.Fixed being unable to build Advanced Gauss Weapons after running the enginee...