- Steam App
- Guardian's Guide (2873110)
- Event type
- patch note
- Published
- 27 August 2026 - 20:32:08 UTC
- Source
- steam_community_announcements
-Changed Bow/Projectile damage/defense calculation. --Orginally, when a Bow/Projectile user attacks another character, both Defense and Resistance (as well as the bow/range user's attack and magic) would be averaged to give you the final damage. --With this update, it will now use the lesser of the two values. For example, If the target's Defense is 100 and Resistance is 125, only 100 will be used for the calculation. --Likewise, for the Attack and Magical damage of the bow/range user, only the lesser of the two values will be used. --Bow/Ranged was originally designed so that the player needed to focus on both values at the same time. So this change fits in with my original idea, as well as addressing the damage problem I've always felt Bow/Range suffered from due to everything always reverting to the average. --I updated the Records for Attack and Magic to describe this changes made to...