Patch — Boss Rooms & Ability Audio — Endless Descent Steam update #3993195

A small post-launch patch is live. This one is about fights feeling fair and soulstone casts sounding right. Boss rooms Bosses now spawn on the arena...

Steam App
Endless Descent (3395860)
Event type
patch note
Published
29 August 2026 - 13:10:12 UTC
Source
steam_community_announcements
A small post-launch patch is live. This one is about fights feeling fair and soulstone casts sounding right. Boss rooms Bosses now spawn on the arena floor inside the room, instead of appearing outside or stacked on top of each other. Fire World boss rooms use an updated NavMesh so placement matches the actual floor. Lordenfel bosses can reach the center of the room instead of missing the walkable mesh. Soulstones & audio Ability sounds now follow your SFX volume (cone, slash, projectile, blink, scan, buff, and trap). Multi-ability soulstones use a consistent cast animation, and each ability can still play its own sound. Extra ambient dust on the player character is turned off. If something still feels off in a boss room or on a specific soulstone, tell us in Steam Discussions.

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