Update 16th May 2016 - Ability Scaling & General Balancing — Neon Chrome Steam update #414377

The latest update which was just moved from beta testing to default included the following changes. - Abilities now scale with the damage stat and are...

Steam App
Neon Chrome (428750)
Event type
patch note
Published
16 May 2016 - 17:01:00 UTC
Source
steam_community_announcements
The latest update which was just moved from beta testing to default included the following changes. - Abilities now scale with the damage stat and are much more useful on higher OS levels. - Explosive damage from player weapons also scales in similar fashion. This should make weapons with explosive damage more potent (it's also easier to blow yourself to bits if you're not careful). - Explosive damage is also taken into account in base damage calcs - Railgun loses less damage when piercing objects (33% loss instead of 50%) - Submunitions now has a 25% chance to trigger (was 20%), but spawns fewer grenades. - Psycho Darts can now convert named variants (Keymaster, Sergeant, etc), but unique minibosses (name written in white) are still immune. - Fixed a bug where a converted Grenadier wouldn't attack enemies In general the OS levels after 2.0 should be a clearly easier now when your damage...

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