- Steam App
- Infinite Night (4545400)
- Event type
- patch note
- Published
- 10 April 2026 - 21:44:17 UTC
- Source
- steam_community_announcements
Bug Fixes Fixed a critical bug where bosses and mini-bosses could be permanently frozen in place when hit by multiple weapons simultaneously. Hit-stop was being refreshed every frame, preventing them from moving or attacking. A 0.15s hit-stop cooldown now applies to bosses and mini-bosses, restoring proper chase and attack behavior. Resolved a related issue where bosses would die almost immediately after entering Phase 2, making P2 patterns and visuals nearly invisible to players (caused by the bug above). Visual Improvements Enemies no longer disappear instantly upon defeat. They now play a 0.6s death animation, fading out during the final 0.25s for smoother, more satisfying combat feedback. Misc Internal debug logging cleaned up (no performance impact).