- Steam App
- Vault of the Void (1135810)
- Event type
- patch note
- Published
- 28 February 2020 - 21:18:13 UTC
- Source
- steam_community_announcements
Gameplay Changes Massive overhaul to card damage! In previous builds, users and I have noticed a huge issue with scalability, and the requirement and need for Strength. Without Strength, winning a run was close to impossible. This was due to a few factors, namely that Strength would scale cards/deck an exponential amount. 1 Strength on a Slash would increase it’s output by 33%, which was too high. There were a few ways to counter this, however the path taken was to increase damage across all cards by at least 50% (sometimes more). This now means that Strength plays a role, but isn’t a dependency. All enemy health has been upgraded a little as well to balance the change. Class Changes The Necromancer has now become “The Daughter of the Void”. This fits better into the lore and gives her a bit more character. The Rogue has become “The Hidden” Class selection screen has been redesigned with...