- Steam App
- LoopiaLike (4460390)
- Event type
- patch note
- Published
- 23 March 2026 - 19:12:41 UTC
- Source
- steam_community_announcements
Fixed game state not restoring correctly after save & resume — Damage, weapon range, enemy behavior, and overall difficulty were all wrong after resuming a saved game Fixed player level always restoring as 1 — PlayerStats.level was never synced with ExperienceManager.current_level during gameplay, so saving always wrote level=1. Now synced before every save Fixed DifficultyManager state being wiped on resume — performance_factor (adaptive difficulty), boss_events_triggered, and current_difficulty_level were all reset to defaults instead of being saved/restored. This caused enemies to behave as if it were the start of the game Removed dead signal connection — level_changed signal was connected to a non-existent handler _on_player_level_changed, which would crash if triggered Improved restore validation logging — Diagnostic logs now show actual runtime values (player level, damage multipli...