- Event type
- patch note
- Published
- 15 May 2026 - 19:43:03 UTC
- Source
- steam_community_announcements
▼Helmer AdjustmentsImproved targeting, ensuring a new target is found if the current one is KO'ed. Improved logic of re-targeting, considering enemies vs. environment, distance, direction, and line of sight.▼Enemy AdjustmentsHelmer now must fight Malder before accessing the checkpoint or arena rooms near Karn's quarters in Ch. 6.▼Save AdjustmentsThe game progress percentage is more appropriately scaled based on average playthrough times.The state of shortcut doors, collectible keys, and saved prisoners are now be saved, ensuring doors remain opened, keys remain collected, and prisoners remain saved after loading.▼Bug Fixes and ImprovementsAdded the ability to skip pre-rendered cinematic movies via holding the interact button (Left Click on Mouse, Left Face Button on Controller). Added a radial UI element to denote this.Fixed a bug where Helmer could become stuck in the draw bow animation...