ERSATZ v1.34 - Important Timer Changes + Input buffering change (Win + Linux + Demos) — ERSATZ Steam update #42911

Just a quick one here with two key changes. After some discussion with a speedrunner I realised I needed to change the way ERSATZ handles it's in game...

Steam App
ERSATZ (703720)
Event type
patch note
Published
6 February 2018 - 20:25:38 UTC
Source
steam_community_announcements
Just a quick one here with two key changes. After some discussion with a speedrunner I realised I needed to change the way ERSATZ handles it's in game timer. It's a small change that shouldn't cause any dramatic shifts in times for most people at this point, but will make the playing field fairer for slow PCs from now on. In addition it'll make the game more compatible with speedrunning standards. ERSATZ v1.34 Patch Notes ---------------------------------------------- Changed way game calculated its in game timer: Before it used delta_time between frames which would adversely affect any run's time if they suffered a frame drop. This has been changed to a fixed amount of time being added every frame (approx. equivalent to real time 60fps) as per the standard in IGT speedruns. Left & Right input has been altered, mostly only effect keyboard users: Pressing opposite direction to one already...

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