Creatures on level 1-9 got a little bit tougher — Tower of Eglathia Steam update #4329517

When I first released the game, I made the creatures on level 1-9 a little weaker. They were nerfed! Now that the game allows potions, wands, and...

Steam App
Tower of Eglathia (351220)
Event type
patch note
Published
4 September 2026 - 20:47:15 UTC
Source
steam_community_announcements
When I first released the game, I made the creatures on level 1-9 a little weaker. They were nerfed! Now that the game allows potions, wands, and scrolls, along with 2 attribute points per level, I have removed this nerf. This makes the first few levels challenging still, and will require some thought and care in order to beat these early levels. Here's some more notes on what I recently changed: Combat & classes • Assassins (cut-throats) shoot and Shadow Strike more often; Parry and Shadow Skin last longer. • Mending now scales with level and magic power (capped at 20). • Early potions deal more dice and stronger debuffs. • Elite / commander rating bonuses are full strength on every floor. • Spawned creatures apply rank health correctly after max HP/energy is set. This will slightly increase enemy hit points. • Creature AI only uses activated abilities (no more picking passives as if th...

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