Alpha 15.4 Released — Squad Steam update #436492

Hey squaddies! We’ve got some slightly-unusual patch notes for you today. But first, you can say goodbye to that annoying server filter bug! (The “show...

Steam App
Squad (393380)
Event type
patch note
Published
2 August 2019 - 21:47:21 UTC
Source
steam_community_announcements
Hey squaddies! We’ve got some slightly-unusual patch notes for you today. But first, you can say goodbye to that annoying server filter bug! (The “show full servers” checkbox functionality was inverted. Whoops!) Additionally, we’re introducing some experimental changes to the “dead dead” mechanic, as well as the way “instadeath” works. Let’s dig in a little. Pre-Alpha 13 Prior to Alpha 13, the mechanics worked like this: After dying and being revived, there was a 60-second time frame during which you were extra vulnerable. This meant that if you died again during these 60 seconds, you would become unrevivable (“dead dead”) and be instantly sent to the spawn screen. There was no UI indication of this vulnerability. Taking a large caliber headshot (such as 50cal) would instantly make you unrevivable (instadeath). This was a mechanic was originally added to convey some consequence of death,...

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