Fix Patch: Combat Accuracy, UI Polish, and the Old Combat Toolkit Removed — Cryptr Steam update #451154

A refund note said the combat "animations don't even hit where they show they hit... you just have to keep running and spamming hoping something would...

Steam App
Cryptr (1972360)
Event type
patch note
Published
28 July 2026 - 19:50:11 UTC
Source
steam_community_announcements
A refund note said the combat "animations don't even hit where they show they hit... you just have to keep running and spamming hoping something would hit." Blunt, and correct. It was a real bug, and it took an audit of the whole combat layer to find. Thanks for leaving it. Hit registration Enemies hit you when their weapon reaches you. Every monster's damage landed on a fixed stopwatch that had nothing to do with the swing you were watching. On roughly a third of the bestiary the blow landed in the first third of the animation, and the goblins you meet first were connecting a fifth of the way in, while the axe was still going up. Damage now fires off the attack that is actually playing, on 123 of the game's 128 enemies. The wind-up you see is the wind-up you get. Swinging into a crowd no longer eats your hits. A melee swing could only register so many things at once, and scenery counted...

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