- Steam App
- Dragon Sprouts (3472390)
- Event type
- patch note
- Published
- 2 July 2025 - 20:59:58 UTC
- Source
- steam_community_announcements
Just a few small updates today. I needed to take a small break so only worked half of my normal day. These notes included changes from the hotfix published earlier today. I'm going to try and reduce patches to no more than once a day from here on out.new animation added to project, not yet used in gameRemoved unused nodes from Player Controllerreduce spawn rate of clutterRegions now spawn clutter with a slight random variation so that in theory, they will each spawn at slightly different intervals. This is to reduce the amount happening in any given tickChange clutter trace logic to count blocked tiles towards total tick spawn limit (i.e. if 4 could spawn and 3 traces return blocked, and one does not, only one clutter will spawn and traces will terminate) this reduces the overall rate that corruption spawns in a region as the number of player build areas increase and/or the number of clu...