Balancing & Polish Patch - Update Notes — Last Hope: Zombie Autobattler Steam update #4638762

Hey everyone! I'm really sorry for the 4-day delay on this patch—some unexpected school issues threw off my schedule. But I’m back in action, and I...

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Last Hope: Zombie Autobattler (4882970)
Event type
patch note
Published
6 August 2026 - 10:04:06 UTC
Source
steam_community_announcements
Hey everyone! I'm really sorry for the 4-day delay on this patch—some unexpected school issues threw off my schedule. But I’m back in action, and I promise to keep rolling out updates every 2 days from now on! A massive, massive shoutout to Mitch and No_Name for your incredible, god-tier feedback. Reading your reports feels like having a professional QA team on board. You guys found everything from the insane late-game scaling to Mitch's legendary "Mass Plague is literally unplayable because of screen clutter" moment! Here is everything packed into this update: Visual Clarity & Performance (Addressing the Chaos) Mass Plague Cleanup: Lowered the neon transparency (alpha) of the chemist's acid pools so they no longer blind the screen or hide incoming zombies underneath. Smart Damage Numbers: Added a dynamic stacking and merging system for damage texts so that when things get crazy, numbers...

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