Stratus Unreal4 engine build development update — Stratus: Battle For The Sky Steam update #464478

Its been a few months since we posted last update in that time we have brought up to speed our full time unreal4 coder who has gone over our code and...

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Stratus: Battle For The Sky (355490)
Event type
patch note
Published
1 October 2019 - 05:07:07 UTC
Source
steam_community_announcements
Its been a few months since we posted last update in that time we have brought up to speed our full time unreal4 coder who has gone over our code and adjusted and fixed element in preparation for networking replication and implementing AI. We have fully implement basic combat for players structures targeting and enemy attacking for testing and moving forwards. Over the past week our coder has implement the last of element of the sun cannons so they now will turn and change direction to face enemy. Also implemented is initial start of AI enemy turrets that will attack players structures or units. Its taken this long since we had to update our initial unreal4 code we initially implemented so that it could handle networking and also preparation for further AI development for single player testing. Our coder is currently in process of finishing tweaking last elements of air spawner units cod...

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