- Steam App
- Infection Maze / 感染メイズ (1307530)
- Event type
- patch note
- Published
- 4 June 2020 - 14:42:58 UTC
- Source
- steam_community_announcements
Enemies run away when they are damaged. Enemies are no longer just attacking us unilaterally. This avoids the unreasonable situation where you have to make three head shots before the enemy gets to you. Also, we found a bug of seed value, which is the basis of dungeon randomness, so I fixed it. The walls were arranged in the same way every time. I'm so sorry. Improvements - Make head collider a little larger - Add enemy's evacuation behavior - Adjust parameters of all enemies - Update credit scene Bugfixes - Fix randomness of dungeon generation Enemies' evacuation behavior