Tetrogue 1.1.10 — Patch Notes — Tetrogue Steam update #4682424

Gems Fixed Armor Gem's damage being calculated from the armor it granted instead of the clear's real (relic-scaled) damage, which silently flattened...

Steam App
Tetrogue (4871260)
Event type
patch note
Published
29 July 2026 - 13:41:08 UTC
Source
steam_community_announcements
Gems Fixed Armor Gem's damage being calculated from the armor it granted instead of the clear's real (relic-scaled) damage, which silently flattened every Tetris it occupied to a tiny fixed number regardless of build strength. Now scales with real clear damage, same as the Gravity and Healing gems. Lowered Armor Gem's top-tier armor-per-trigger value (was 4, now 3). Armor now decays naturally over time instead of holding indefinitely, shown as a circular darkening creeping across the shield icon. Reworked Staggering Gem: delay is now a percentage of the target's own attack cooldown instead of a flat number of seconds (higher tiers used to do nothing once the flat delay saturated the enemy's cooldown at high attack speed). Also now hits multiple enemies at higher tiers — 1/1/2/2/all across tiers 1-5, with delay strength 50/75/75/100/100%. At tier 5, a Tetris delays every enemy's attack co...

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