Tetrogue 1.1.5 — Patch Notes — Tetrogue Steam update #4682429

Attack Animation Rework Your attack now assembles into a tetromino-built sword that swings down to strike, instead of debris just converging and fading...

Steam App
Tetrogue (4871260)
Event type
patch note
Published
20 July 2026 - 05:34:46 UTC
Source
steam_community_announcements
Attack Animation Rework Your attack now assembles into a tetromino-built sword that swings down to strike, instead of debris just converging and fading. Equipped gems change your weapon's shape and animation: Poison, Cursed, Healing, Gold, and Charge tint the blade and its particles; Chrono gives the swing a stepped, clockwork motion; Staggering swings a hammer with a shockwave burst; Armor thrusts a riveted shield; Volatile drops a lit, sparking bomb that grows with garbage cleared; Gravity implodes a void orb; Piercing stabs a spear that continues through to a second enemy if the first has no armor; Sweeping swings a sabre through every alive enemy at once. Sweeping and Piercing attacks now land on each enemy exactly when the weapon visually reaches them, instead of all at once. Damage now lands the moment your weapon visually connects, instead of the instant lines clear. Enemy attacks...

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