Balance changes and motivation — Steam Revolution: The Age of Rail Steam update #47446

I've made some big balance changes, and want to explain what my goals are and how I think the changes will support them. Worker speedLong trains are a...

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Steam Revolution: The Age of Rail (3334580)
Event type
patch note
Published
14 February 2026 - 19:57:45 UTC
Source
steam_community_announcements
I've made some big balance changes, and want to explain what my goals are and how I think the changes will support them. Worker speedLong trains are a bit too favored by the old mechanics. I want to adjust mechanics to give shorter trains a bit more advantage, because that will lead to more shorter trains, and having more trains will lead to more interesting traffic management.Also, with the old worker logic, the platforms at a station take too similar of an amount of time to unload trains. The result is that the simplest signaling approach of blue -> orange at the entrance of stations, which results in a round-robin distribution is almost always optimal. The extra cost of extra rails or increased waiting time at junctions of other approaches don't result in more efficient train distribution. If there is a larger time discrepancy for unloading different platforms, this could result in mo...

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