Latest Update 09 / 06 / 17 Unit stances and improved formations. — Veil of Crows Steam update #476634

Battle scene - Cavalry now has a higher nav priority, meaning they push other units out of their way when charging. - Cavalry momentum 'mass' damage has...

Steam App
Veil of Crows (601540)
Event type
patch note
Published
9 June 2017 - 01:04:39 UTC
Source
steam_community_announcements
Battle scene - Cavalry now has a higher nav priority, meaning they push other units out of their way when charging. - Cavalry momentum 'mass' damage has been adjusted. - Minimum momentum damage needed when charging has been increased. - Archers friendly fire check re-evaluated when firing straight at the target. - Archers will now check a radius for friendly troops around their target when in cautious stance. reducing (but not preventing) friendly fire. - Units no-longer collide with ragdoll colliders. preventing units 'popping' up and down after killing an enemy. - Units in defensive stance have reduced damage from cavalry charges - spear units are immune to charge when defensive. - Start formation algorithm adjusted to prevent units from starting off the edge of the map in larger armies. - Sorted formation algorithm adjusted. - Line formation algorithm improved to create a square shape...

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