- Steam App
- Ascension Trail (4266250)
- Event type
- patch note
- Published
- 8 September 2026 - 21:56:06 UTC
- Source
- steam_community_announcements
Balance Pass Floors set the difficulty, not the clock. Monster health and damage scale with depth. Floors 1-3 are gentler; floor 5 onward lands where it always did. Lingering on a floor no longer buffs its monsters - the shard light is the only timer. Two armor brackets. Floors 2-5: a light plate that breaks in a few hits. Floor 6+: the heavy plate, elites always wear it. Earth, fire, lightning and poison still shred it fastest. Weapon tiers are a real step - tier I ~1.1x, tier II ~1.4x, tier III ~1.8x - with new Tempered tier II versions of every weapon. Only tier I drops before the first boss; tier III comes from boss chests only until floor 10 and is never sold in camp. The shop and gamble shrine stock tier II once you have reached floor 5. Class DPS retuned. Sword unchanged. Bow shoots faster, softer per arrow. Elemental and bolt staves roughly doubled. Storm Caller's ball lightning ...