- Event type
- patch note
- Published
- 25 November 2018 - 00:53:12 UTC
- Source
- steam_community_announcements
Updated to version 2.1.1.5 on November 24th, 2018. Chaos levels now trigger every 2 minutes after the initial level When players capture a rift, they now own those invaders! Invaders are always Toxic Slimes until the Apocalypse phase, when they change to troop types of players (1 slime replaced each new chaos level) Slimes can attack zealots when they are within range (so protect your zealot lines!) Invaders are destroyed at the end of each chaos level (watch out for exploding slimes!) Zealot connections pulse more progress as portals gain tiers Upgrading fortresses requires more pulses to compensate (puts additional emphasis on connections) Apocalpyse phase negates 1 progress pulse per level (makes it harder to rebuild so the game will come to a decisive end) All structures now have a summoning time before they become active New troop artwork for Venomblood Conquerors and Toxic Slimes P...