- Event type
- patch note
- Published
- 3 June 2022 - 07:59:43 UTC
- Source
- steam_community_announcements
Add manual archiving function The damage that can be dealt when attacking does not count the health of a critical hit and parry Displays increased health when units merge Mechanism adjustment: Removed sequential hand attack, attacks are executed in sequence, unit action level now has a chance to disable counterattack The enemy will no longer be able to counter a surprise attack Melee crit damage multiplier has been adjusted to the health difference with the target, with a minimum of 2 When a unit's ready turn >1, it takes double damage and turns -1 Fixed a bug where skills were not displayed Fixed a bug where skill fusion could go wrong Morale changes caused by cancelling attacks are shown