- Event type
- patch note
- Published
- 7 June 2020 - 00:02:02 UTC
- Source
- steam_community_announcements
- Hard mode Realms have been diversified. Some have different cards and all feature rules to alter the flavor of the battles, many of which are new. - New Rules added! Gale Force: The winds of Aeolian’s realm grow strong, tossing all cards on the board from side to side every turn. Encroaching Walls: At the start of every third turn a new wall tile spawns. Dangerous Terrain: Cards on the edge of the board lose stats every 3rd turn. Elemental Interference: Cards played on elemental tiles of the wrong class lose stats. Restraints: One random card each turn is locked from being played that turn. Sealed Treasure: Spawns a locked chest in battle. Play cards next to it to try to open it for a random effect. Champion: The first card in hand gets +50% stats at the start of the match. Vulnerability: Cards will have a random side set to 2. Similar to the Minimized Stat rule except the side is rand...