Version 0.8 — This Merchant Life Steam update #519001

It's a really big update with a reworking of the combat system! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2Fd98c41e0938c...

Steam App
This Merchant Life (666730)
Event type
patch note
Published
22 March 2019 - 19:06:24 UTC
Source
steam_community_announcements
It's a really big update with a reworking of the combat system! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2Fd98c41e0938c1e8172bf53640c61e4295dd9385d.png Systems - Combatants now have a defence stat as well as an attack stat - Combat in quadrants is now in two phases per round; player attack vs enemy defence, then enemy defence vs player attack - The difference between attack and defence scores (with rolls added) results in how many wounds are suffered per quadrant by each side. This means multiple wounds per round and much faster battles. - Fighters can now be moved to different quadrants between rounds, with a Deployment Time costs - Fighters can also be withdrawn from the fight with a Deployment Time cost - Losing the battle now also reduces fighter morale - Enemy forces can include several different unit types in the same battle - Three new fighter clas...

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