- Steam App
- Soulglass (3504430)
- Event type
- patch note
- Published
- 4 June 2025 - 02:13:06 UTC
- Source
- steam_community_announcements
Health The Soulglass now has health bar. It is tied to the same game mechanics as metrics (balance and flow), but is more of an active reflection of your performance so far. If health reaches zero, the contract instantly fails and you receive a STRIKE on your contract timeline. The health bar take damage when: The Soulglass becomes completely unbalanced. If sand flow slows down beyond one of the metric thresholds (eg: 400 to 300 grains per minute). Catching Lifts will heal the health bar by a small percentage Game Over Each failed contract (two Stars, forfeited, or health reaching zero) now counts towards a total count of STRIKES. Once you reach three STRIKES, the game is over and you must begin again with a new set of abilities. HUD Updates Tooltips added for meters, health bar added next to progress, and some colo...