- Steam App
- Bridgebourn (2027760)
- Event type
- patch note
- Published
- 29 April 2026 - 14:56:26 UTC
- Source
- steam_community_announcements
I've been working on refactoring the strings of Bridgebourn's codebase to allow for different languages. In an attempt to think of ways to implement it without increasing system requirements, I was actually able to reduce VRAM usage a tad bit and draw calls/texture switching (especially when your inventory is open!) So, I'm expecting some users to see slight performance improvements. A happy surprise win when I was expecting the opposite!The technical reason why: I can't fit all the letters of other languages in one UI texture atlas page. They had to be on separate pages, which would drive up the drawcalls/texture switching massively. So, I had to upgrade the UI sprite batching to work like the gameworld sprite batching does - binding multiple textures and picking them in the shader.Anyway, the main reason I wanted to make this announcement was to let people know that language support is...