Demo Patch 0.6.73 — Bridgebourn Steam update #521701

I've been working on refactoring the strings of Bridgebourn's codebase to allow for different languages. In an attempt to think of ways to implement it...

Steam App
Bridgebourn (2027760)
Event type
patch note
Published
29 April 2026 - 14:56:26 UTC
Source
steam_community_announcements
I've been working on refactoring the strings of Bridgebourn's codebase to allow for different languages. In an attempt to think of ways to implement it without increasing system requirements, I was actually able to reduce VRAM usage a tad bit and draw calls/texture switching (especially when your inventory is open!) So, I'm expecting some users to see slight performance improvements. A happy surprise win when I was expecting the opposite!The technical reason why: I can't fit all the letters of other languages in one UI texture atlas page. They had to be on separate pages, which would drive up the drawcalls/texture switching massively. So, I had to upgrade the UI sprite batching to work like the gameworld sprite batching does - binding multiple textures and picking them in the shader.Anyway, the main reason I wanted to make this announcement was to let people know that language support is...

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