- Steam App
- VSCS-II (1528590)
- Event type
- patch note
- Published
- 22 February 2026 - 07:08:14 UTC
- Source
- steam_community_announcements
Bugfixes Fixed a bug where a conversation option on Day 6 would cause the game to require a re-load and would not display the Log entry for that conversation. Fixed bugs where physics in minigames would act differently based on monitor framerate, causing unexpected behaviour. Game physics now account for framerate. As a result: BiTCRUSH '86 will no longer run fast at higher framerates, making the game too difficult due to lava speed. Infinite Monkeys letters will no longer stutter and overlap significantly at high game framerate. Infinite Monkeys game progress will no longer be slowed at low game framerate due to blocks waiting to spawn. Progression will no longer be affected by framerate in Amalgam, as it uses the same logic as Infinite Monkeys. Improved load times when loading a save file or quitting the game, among other loading improvements: Fixed the game always stuttering or freezi...